a1a17e81a1
Includes updated JS challenge scripts with Claude-User whitelist, same-site referer bypass, Blackbox-Exporter allowed bot, and all new exporters, cheat sheets, and automation scripts.
625 lines
21 KiB
Bash
Executable File
625 lines
21 KiB
Bash
Executable File
#!/bin/bash
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################################################################################
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# Script Name: game-server-exporter.sh
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# Version: 1.0
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# Description: Prometheus exporter for game servers providing operational
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# metrics — Minecraft, Valheim, and Palworld player counts,
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# server status, TPS, query response times, and server version info
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#
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# Author: Phil Connor
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# Contact: contact@mylinux.work
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# Website: https://mylinux.work
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# License: MIT
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#
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# Prerequisites:
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# - nmap-ncat (nc) for network queries
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# - curl for REST API queries (Palworld)
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# - python3 with mcstatus (optional, enhanced Minecraft metrics)
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# - netcat (nc) for HTTP mode
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#
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# Usage:
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# # Output to stdout
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# ./game-server-exporter.sh
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#
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# # HTTP server mode
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# ./game-server-exporter.sh --http -p 9195
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#
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# # Textfile collector mode
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# ./game-server-exporter.sh --textfile
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#
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# # Custom server addresses
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# ./game-server-exporter.sh --minecraft-host mc.example.com
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#
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# Metrics Exported:
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# - game_server_up{game,server} - Server reachability (1=up, 0=down)
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# - game_server_players_online{game,server} - Online player count
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# - game_server_players_max{game,server} - Maximum player slots
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# - game_server_info{game,server,version,motd} - Server version info
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# - game_server_tps{game="minecraft",server} - Ticks per second (Minecraft)
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# - game_server_query_duration_seconds{game,server} - Query time per server
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# - game_server_exporter_duration_seconds - Total script execution time
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# - game_server_exporter_last_run_timestamp - Last run timestamp
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#
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# Configuration:
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# Default HTTP port: 9195
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# Textfile directory: /var/lib/node_exporter
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#
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################################################################################
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set -euo pipefail
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# ============================================================================
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# CONFIGURATION VARIABLES
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# ============================================================================
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TEXTFILE_DIR="/var/lib/node_exporter"
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OUTPUT_FILE=""
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HTTP_MODE=false
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HTTP_PORT=9195
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# Server configuration
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MINECRAFT_HOST=""
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MINECRAFT_QUERY_PORT=25565
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MINECRAFT_RCON_PORT=25575
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MINECRAFT_RCON_PASS=""
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VALHEIM_HOST=""
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VALHEIM_QUERY_PORT=2457
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PALWORLD_HOST=""
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PALWORLD_QUERY_PORT=8212
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# ============================================================================
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# HELPER FUNCTIONS
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# ============================================================================
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show_usage() {
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cat <<EOF
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Usage: $0 [OPTIONS]
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Export game server statistics as Prometheus metrics.
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MODES:
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--textfile Write to node_exporter textfile collector
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--http Run HTTP server on port $HTTP_PORT
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OPTIONS:
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-p, --port HTTP port (default: 9195)
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-o, --output Output file path
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--minecraft-host Minecraft server hostname/IP
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--minecraft-query-port Minecraft query port (default: 25565)
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--minecraft-rcon-port Minecraft RCON port (default: 25575)
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--minecraft-rcon-pass Minecraft RCON password
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--valheim-host Valheim server hostname/IP
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--valheim-query-port Valheim query port (default: 2457)
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--palworld-host Palworld server hostname/IP
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--palworld-query-port Palworld REST API port (default: 8212)
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EXAMPLES:
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$0 --textfile # Write to textfile collector
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$0 --http --port 9195 # Run HTTP server
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$0 --minecraft-host mc.local --valheim-host vh.local # Multiple servers
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$0 -o /tmp/game-servers.prom # Write to custom file
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EOF
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exit 0
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}
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parse_args() {
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while [[ $# -gt 0 ]]; do
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case $1 in
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-h|--help) show_usage ;;
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--textfile) OUTPUT_FILE="$TEXTFILE_DIR/game_server.prom"; shift ;;
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--http) HTTP_MODE=true; shift ;;
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-p|--port) HTTP_PORT="$2"; shift 2 ;;
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-o|--output) OUTPUT_FILE="$2"; shift 2 ;;
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--minecraft-host) MINECRAFT_HOST="$2"; shift 2 ;;
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--minecraft-query-port) MINECRAFT_QUERY_PORT="$2"; shift 2 ;;
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--minecraft-rcon-port) MINECRAFT_RCON_PORT="$2"; shift 2 ;;
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--minecraft-rcon-pass) MINECRAFT_RCON_PASS="$2"; shift 2 ;;
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--valheim-host) VALHEIM_HOST="$2"; shift 2 ;;
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--valheim-query-port) VALHEIM_QUERY_PORT="$2"; shift 2 ;;
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--palworld-host) PALWORLD_HOST="$2"; shift 2 ;;
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--palworld-query-port) PALWORLD_QUERY_PORT="$2"; shift 2 ;;
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*) echo "Unknown option: $1" >&2; exit 1 ;;
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esac
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done
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}
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# Check prerequisites
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# Returns: 0 if OK, 1 if error
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check_prerequisites() {
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if ! command -v nc >/dev/null 2>&1; then
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echo "ERROR: nc (nmap-ncat) not found" >&2
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return 1
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fi
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if [ -n "$PALWORLD_HOST" ] && ! command -v curl >/dev/null 2>&1; then
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echo "ERROR: curl not found (required for Palworld REST API)" >&2
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return 1
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fi
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return 0
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}
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# Escape special characters in Prometheus label values
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# Args: $1 - string to escape
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# Returns: escaped string safe for Prometheus labels
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prom_escape() {
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local val="$1"
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val="${val//\\/\\\\}"
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val="${val//\"/\\\"}"
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val="${val//$'\n'/}"
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echo "$val"
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}
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# ============================================================================
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# GAME SERVER QUERY FUNCTIONS
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# ============================================================================
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# Query Minecraft server using python3 mcstatus or basic TCP check
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# Args: $1 - host, $2 - port
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# Sets global variables: mc_up, mc_players_online, mc_players_max, mc_version, mc_motd, mc_tps, mc_query_duration
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query_minecraft() {
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local host="$1"
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local port="$2"
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local query_start query_end
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mc_up=0
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mc_players_online=0
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mc_players_max=0
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mc_version="unknown"
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mc_motd="unknown"
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mc_tps=""
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mc_query_duration=0
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query_start=$(date +%s%N)
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# Try python3 mcstatus first (most reliable)
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if command -v python3 >/dev/null 2>&1; then
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local py_result
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py_result=$(python3 -c "
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import sys
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try:
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from mcstatus import JavaServer
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server = JavaServer.lookup('${host}:${port}', timeout=5)
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status = server.status()
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print('UP')
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print(status.players.online)
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print(status.players.max)
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print(status.version.name)
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desc = status.description
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if isinstance(desc, dict):
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desc = desc.get('text', 'unknown')
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print(str(desc).replace(chr(10), ' '))
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except ImportError:
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print('NO_MCSTATUS')
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except Exception as e:
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print('DOWN')
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" 2>/dev/null) || true
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local first_line
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first_line=$(echo "$py_result" | head -1)
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if [ "$first_line" = "UP" ]; then
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mc_up=1
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mc_players_online=$(echo "$py_result" | sed -n '2p')
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mc_players_max=$(echo "$py_result" | sed -n '3p')
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mc_version=$(echo "$py_result" | sed -n '4p')
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mc_motd=$(echo "$py_result" | sed -n '5p')
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elif [ "$first_line" != "NO_MCSTATUS" ]; then
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# mcstatus available but server is down
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query_end=$(date +%s%N)
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mc_query_duration=$(( (query_end - query_start) / 1000000000 ))
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return
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fi
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fi
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# Fallback: basic TCP check if mcstatus not available or not tried yet
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if [ "$mc_up" -eq 0 ] && [ -z "${py_result:-}" ] || { [ -n "${first_line:-}" ] && [ "$first_line" = "NO_MCSTATUS" ]; }; then
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if nc -z -w 3 "$host" "$port" 2>/dev/null; then
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mc_up=1
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# Try to read SLP response for basic info
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local slp_response
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slp_response=$(printf '\xfe\x01' | nc -w 3 "$host" "$port" 2>/dev/null | strings 2>/dev/null) || true
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if [ -n "$slp_response" ]; then
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# Legacy SLP response: §1\0<protocol>\0<version>\0<motd>\0<online>\0<max>
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mc_version=$(echo "$slp_response" | tr '\0' '\n' | sed -n '4p' 2>/dev/null) || mc_version="unknown"
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mc_motd=$(echo "$slp_response" | tr '\0' '\n' | sed -n '5p' 2>/dev/null) || mc_motd="unknown"
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mc_players_online=$(echo "$slp_response" | tr '\0' '\n' | sed -n '6p' 2>/dev/null) || mc_players_online=0
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mc_players_max=$(echo "$slp_response" | tr '\0' '\n' | sed -n '7p' 2>/dev/null) || mc_players_max=0
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# Sanitize numeric values
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[[ "$mc_players_online" =~ ^[0-9]+$ ]] || mc_players_online=0
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[[ "$mc_players_max" =~ ^[0-9]+$ ]] || mc_players_max=0
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fi
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fi
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fi
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# Try RCON for TPS if credentials are provided and server is up
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if [ "$mc_up" -eq 1 ] && [ -n "$MINECRAFT_RCON_PASS" ]; then
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local tps_result
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tps_result=$(python3 -c "
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import sys
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try:
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from mcrcon import MCRcon
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with MCRcon('${host}', '${MINECRAFT_RCON_PASS}', port=${MINECRAFT_RCON_PORT}) as mcr:
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resp = mcr.command('tps')
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# Parse TPS from response (e.g., '§6TPS from last 1m, 5m, 15m: §a20.0, §a20.0, §a20.0')
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import re
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nums = re.findall(r'[\d.]+', resp)
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if nums:
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print(nums[-1]) # Last TPS value (15m average)
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except Exception:
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pass
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" 2>/dev/null) || true
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if [ -n "$tps_result" ]; then
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mc_tps="$tps_result"
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fi
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fi
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query_end=$(date +%s%N)
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mc_query_duration=$(( (query_end - query_start) / 1000000000 ))
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}
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# Query Valheim server using Steam A2S protocol or TCP fallback
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# Args: $1 - host, $2 - port
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# Sets global variables: vh_up, vh_players_online, vh_players_max, vh_version, vh_motd, vh_query_duration
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query_valheim() {
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local host="$1"
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local port="$2"
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local query_start query_end
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vh_up=0
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vh_players_online=0
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vh_players_max=0
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vh_version="unknown"
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vh_motd="unknown"
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vh_query_duration=0
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query_start=$(date +%s%N)
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# Try python3 A2S query first (Steam query protocol)
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if command -v python3 >/dev/null 2>&1; then
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local py_result
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py_result=$(python3 -c "
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import sys
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try:
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import a2s
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address = ('${host}', ${port})
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info = a2s.info(address, timeout=5)
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print('UP')
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print(info.player_count)
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print(info.max_players)
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print(info.version)
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print(info.server_name.replace(chr(10), ' '))
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except ImportError:
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print('NO_A2S')
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except Exception:
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print('DOWN')
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" 2>/dev/null) || true
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local first_line
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first_line=$(echo "$py_result" | head -1)
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if [ "$first_line" = "UP" ]; then
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vh_up=1
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vh_players_online=$(echo "$py_result" | sed -n '2p')
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vh_players_max=$(echo "$py_result" | sed -n '3p')
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vh_version=$(echo "$py_result" | sed -n '4p')
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vh_motd=$(echo "$py_result" | sed -n '5p')
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elif [ "$first_line" != "NO_A2S" ]; then
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query_end=$(date +%s%N)
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vh_query_duration=$(( (query_end - query_start) / 1000000000 ))
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return
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fi
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fi
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# Fallback: TCP port check on game port (query port - 1 is typically the game port)
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if [ "$vh_up" -eq 0 ]; then
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local game_port=$((port - 1))
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if nc -z -w 3 "$host" "$game_port" 2>/dev/null || nc -z -w 3 "$host" "$port" 2>/dev/null; then
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vh_up=1
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fi
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fi
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query_end=$(date +%s%N)
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vh_query_duration=$(( (query_end - query_start) / 1000000000 ))
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}
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# Query Palworld server using REST API or TCP fallback
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# Args: $1 - host, $2 - port
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# Sets global variables: pw_up, pw_players_online, pw_players_max, pw_version, pw_motd, pw_query_duration
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query_palworld() {
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local host="$1"
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local port="$2"
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local query_start query_end
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pw_up=0
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pw_players_online=0
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pw_players_max=0
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pw_version="unknown"
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pw_motd="unknown"
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pw_query_duration=0
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query_start=$(date +%s%N)
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# Try REST API query first
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if command -v curl >/dev/null 2>&1; then
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local api_response
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api_response=$(curl -s -m 5 "http://${host}:${port}/v1/api/info" 2>/dev/null) || true
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if [ -n "$api_response" ] && command -v python3 >/dev/null 2>&1; then
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local parse_result
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parse_result=$(python3 -c "
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import json, sys
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try:
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data = json.loads('''${api_response}''')
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print('UP')
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print(data.get('currentPlayerNum', 0))
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print(data.get('maxPlayerNum', 0))
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print(data.get('version', 'unknown'))
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print(data.get('serverName', 'unknown').replace(chr(10), ' '))
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except Exception:
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print('PARSE_FAIL')
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" 2>/dev/null) || true
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local first_line
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first_line=$(echo "$parse_result" | head -1)
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if [ "$first_line" = "UP" ]; then
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pw_up=1
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pw_players_online=$(echo "$parse_result" | sed -n '2p')
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pw_players_max=$(echo "$parse_result" | sed -n '3p')
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pw_version=$(echo "$parse_result" | sed -n '4p')
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pw_motd=$(echo "$parse_result" | sed -n '5p')
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fi
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elif [ -n "$api_response" ]; then
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# curl got a response but no python3 to parse JSON
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pw_up=1
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fi
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fi
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# Fallback: TCP port check
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if [ "$pw_up" -eq 0 ]; then
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if nc -z -w 3 "$host" "$port" 2>/dev/null; then
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pw_up=1
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fi
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fi
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query_end=$(date +%s%N)
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pw_query_duration=$(( (query_end - query_start) / 1000000000 ))
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}
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# ============================================================================
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# METRIC GENERATION
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# ============================================================================
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# Generate all Prometheus metrics
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# Returns: Prometheus text format metrics on stdout
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generate_metrics() {
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local script_start
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script_start=$(date +%s)
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# Check prerequisites
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if ! check_prerequisites; then
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return
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fi
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# Check that at least one server is configured
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if [ -z "$MINECRAFT_HOST" ] && [ -z "$VALHEIM_HOST" ] && [ -z "$PALWORLD_HOST" ]; then
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echo "# No game servers configured. Use --minecraft-host, --valheim-host, or --palworld-host" >&2
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return
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fi
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cat <<EOF
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# HELP game_server_up Server reachability (1=up, 0=down)
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# TYPE game_server_up gauge
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EOF
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cat <<EOF
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# HELP game_server_players_online Current online player count
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# TYPE game_server_players_online gauge
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EOF
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cat <<EOF
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# HELP game_server_players_max Maximum player slots
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# TYPE game_server_players_max gauge
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EOF
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cat <<EOF
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# HELP game_server_info Server version and MOTD information
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# TYPE game_server_info gauge
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EOF
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cat <<EOF
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# HELP game_server_tps Server ticks per second
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# TYPE game_server_tps gauge
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EOF
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cat <<EOF
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# HELP game_server_query_duration_seconds Time to query individual server
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# TYPE game_server_query_duration_seconds gauge
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EOF
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echo ""
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# ========================================================================
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# MINECRAFT METRICS
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# ========================================================================
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if [ -n "$MINECRAFT_HOST" ]; then
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local mc_server="${MINECRAFT_HOST}:${MINECRAFT_QUERY_PORT}"
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query_minecraft "$MINECRAFT_HOST" "$MINECRAFT_QUERY_PORT"
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echo "game_server_up{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_up"
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if [ "$mc_up" -eq 1 ]; then
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echo "game_server_players_online{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_players_online"
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echo "game_server_players_max{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_players_max"
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echo "game_server_info{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\",version=\"$(prom_escape "$mc_version")\",motd=\"$(prom_escape "$mc_motd")\"} 1"
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if [ -n "$mc_tps" ]; then
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echo "game_server_tps{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_tps"
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fi
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fi
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echo "game_server_query_duration_seconds{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_query_duration"
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echo ""
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fi
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# ========================================================================
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# VALHEIM METRICS
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# ========================================================================
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if [ -n "$VALHEIM_HOST" ]; then
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local vh_server="${VALHEIM_HOST}:${VALHEIM_QUERY_PORT}"
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query_valheim "$VALHEIM_HOST" "$VALHEIM_QUERY_PORT"
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|
|
echo "game_server_up{game=\"valheim\",server=\"$(prom_escape "$vh_server")\"} $vh_up"
|
|
|
|
if [ "$vh_up" -eq 1 ]; then
|
|
echo "game_server_players_online{game=\"valheim\",server=\"$(prom_escape "$vh_server")\"} $vh_players_online"
|
|
echo "game_server_players_max{game=\"valheim\",server=\"$(prom_escape "$vh_server")\"} $vh_players_max"
|
|
echo "game_server_info{game=\"valheim\",server=\"$(prom_escape "$vh_server")\",version=\"$(prom_escape "$vh_version")\",motd=\"$(prom_escape "$vh_motd")\"} 1"
|
|
fi
|
|
|
|
echo "game_server_query_duration_seconds{game=\"valheim\",server=\"$(prom_escape "$vh_server")\"} $vh_query_duration"
|
|
echo ""
|
|
fi
|
|
|
|
# ========================================================================
|
|
# PALWORLD METRICS
|
|
# ========================================================================
|
|
|
|
if [ -n "$PALWORLD_HOST" ]; then
|
|
local pw_server="${PALWORLD_HOST}:${PALWORLD_QUERY_PORT}"
|
|
|
|
query_palworld "$PALWORLD_HOST" "$PALWORLD_QUERY_PORT"
|
|
|
|
echo "game_server_up{game=\"palworld\",server=\"$(prom_escape "$pw_server")\"} $pw_up"
|
|
|
|
if [ "$pw_up" -eq 1 ]; then
|
|
echo "game_server_players_online{game=\"palworld\",server=\"$(prom_escape "$pw_server")\"} $pw_players_online"
|
|
echo "game_server_players_max{game=\"palworld\",server=\"$(prom_escape "$pw_server")\"} $pw_players_max"
|
|
echo "game_server_info{game=\"palworld\",server=\"$(prom_escape "$pw_server")\",version=\"$(prom_escape "$pw_version")\",motd=\"$(prom_escape "$pw_motd")\"} 1"
|
|
fi
|
|
|
|
echo "game_server_query_duration_seconds{game=\"palworld\",server=\"$(prom_escape "$pw_server")\"} $pw_query_duration"
|
|
echo ""
|
|
fi
|
|
|
|
# ========================================================================
|
|
# EXPORTER RUNTIME
|
|
# ========================================================================
|
|
|
|
local script_end script_duration
|
|
script_end=$(date +%s)
|
|
script_duration=$((script_end - script_start))
|
|
|
|
cat <<EOF
|
|
# HELP game_server_exporter_duration_seconds Time to generate all metrics
|
|
# TYPE game_server_exporter_duration_seconds gauge
|
|
game_server_exporter_duration_seconds $script_duration
|
|
|
|
# HELP game_server_exporter_last_run_timestamp Unix timestamp of last successful run
|
|
# TYPE game_server_exporter_last_run_timestamp gauge
|
|
game_server_exporter_last_run_timestamp $script_end
|
|
EOF
|
|
|
|
echo ""
|
|
}
|
|
|
|
# ============================================================================
|
|
# HTTP SERVER MODE
|
|
# ============================================================================
|
|
|
|
# Run simple HTTP server using netcat
|
|
# Serves metrics on /metrics endpoint
|
|
run_http_server() {
|
|
echo "Starting game server exporter on port $HTTP_PORT..." >&2
|
|
|
|
if ! command -v nc >/dev/null 2>&1; then
|
|
echo "ERROR: netcat (nc) required for HTTP mode" >&2
|
|
exit 1
|
|
fi
|
|
|
|
# Infinite loop accepting HTTP requests
|
|
while true; do
|
|
{
|
|
read -r request
|
|
# Check if request is for /metrics endpoint
|
|
if [[ "$request" =~ ^GET\ /metrics ]]; then
|
|
echo -e "HTTP/1.1 200 OK\r\nContent-Type: text/plain; version=0.0.4\r\n\r"
|
|
generate_metrics
|
|
else # Serve HTML landing page for other requests
|
|
echo -e "HTTP/1.1 200 OK\r\nContent-Type: text/html\r\n\r"
|
|
cat <<EOF
|
|
<!DOCTYPE html>
|
|
<html>
|
|
<head><title>Game Server Exporter v1.0</title></head>
|
|
<body>
|
|
<h1>Game Server Prometheus Exporter v1.0</h1>
|
|
<p><a href="/metrics">Metrics</a></p>
|
|
<p>Operational metrics from Minecraft, Valheim, and Palworld servers.</p>
|
|
</body>
|
|
</html>
|
|
EOF
|
|
fi
|
|
} | nc -l -p "$HTTP_PORT" -q 1 2>/dev/null
|
|
done
|
|
}
|
|
|
|
# ============================================================================
|
|
# MAIN EXECUTION
|
|
# ============================================================================
|
|
|
|
# Main entry point - routes to appropriate output mode
|
|
main() {
|
|
parse_args "$@"
|
|
|
|
if [ "$HTTP_MODE" = true ]; then
|
|
# Run HTTP server (blocks until killed)
|
|
run_http_server
|
|
elif [ -n "$OUTPUT_FILE" ]; then
|
|
# Textfile collector mode: write atomically using temp file
|
|
local output_dir
|
|
output_dir="$(dirname "$OUTPUT_FILE")"
|
|
mkdir -p "$output_dir"
|
|
|
|
# Create temp file in SAME directory for atomic rename (same filesystem)
|
|
local temp_file
|
|
temp_file=$(mktemp "${output_dir}/.game_server_metrics.XXXXXX")
|
|
|
|
# Generate metrics to temp file
|
|
if ! generate_metrics > "$temp_file" 2>/dev/null; then
|
|
rm -f "$temp_file"
|
|
echo "ERROR: Failed to generate metrics" >&2
|
|
exit 1
|
|
fi
|
|
|
|
# Validate: file must exist, have content
|
|
local file_lines
|
|
file_lines=$(wc -l < "$temp_file" 2>/dev/null || echo 0)
|
|
|
|
if [ "$file_lines" -lt 10 ]; then
|
|
rm -f "$temp_file"
|
|
echo "ERROR: Metrics file too small ($file_lines lines), keeping previous" >&2
|
|
exit 1
|
|
fi
|
|
|
|
# Set permissions before move
|
|
chmod 644 "$temp_file"
|
|
|
|
# Atomic rename - no gap where file is missing
|
|
mv -f "$temp_file" "$OUTPUT_FILE"
|
|
|
|
echo "Metrics written to $OUTPUT_FILE ($file_lines lines)" >&2
|
|
else
|
|
# Default: output to stdout
|
|
generate_metrics
|
|
fi
|
|
}
|
|
|
|
# Execute main function with all script arguments
|
|
main "$@"
|