Sync all scripts from website downloads — 352 scripts total

Includes updated JS challenge scripts with Claude-User whitelist,
same-site referer bypass, Blackbox-Exporter allowed bot, and all
new exporters, cheat sheets, and automation scripts.
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2026-05-25 03:31:08 +02:00
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commit a1a17e81a1
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#!/bin/bash
################################################################################
# Script Name: game-server-exporter.sh
# Version: 1.0
# Description: Prometheus exporter for game servers providing operational
# metrics — Minecraft, Valheim, and Palworld player counts,
# server status, TPS, query response times, and server version info
#
# Author: Phil Connor
# Contact: contact@mylinux.work
# Website: https://mylinux.work
# License: MIT
#
# Prerequisites:
# - nmap-ncat (nc) for network queries
# - curl for REST API queries (Palworld)
# - python3 with mcstatus (optional, enhanced Minecraft metrics)
# - netcat (nc) for HTTP mode
#
# Usage:
# # Output to stdout
# ./game-server-exporter.sh
#
# # HTTP server mode
# ./game-server-exporter.sh --http -p 9195
#
# # Textfile collector mode
# ./game-server-exporter.sh --textfile
#
# # Custom server addresses
# ./game-server-exporter.sh --minecraft-host mc.example.com
#
# Metrics Exported:
# - game_server_up{game,server} - Server reachability (1=up, 0=down)
# - game_server_players_online{game,server} - Online player count
# - game_server_players_max{game,server} - Maximum player slots
# - game_server_info{game,server,version,motd} - Server version info
# - game_server_tps{game="minecraft",server} - Ticks per second (Minecraft)
# - game_server_query_duration_seconds{game,server} - Query time per server
# - game_server_exporter_duration_seconds - Total script execution time
# - game_server_exporter_last_run_timestamp - Last run timestamp
#
# Configuration:
# Default HTTP port: 9195
# Textfile directory: /var/lib/node_exporter
#
################################################################################
set -euo pipefail
# ============================================================================
# CONFIGURATION VARIABLES
# ============================================================================
TEXTFILE_DIR="/var/lib/node_exporter"
OUTPUT_FILE=""
HTTP_MODE=false
HTTP_PORT=9195
# Server configuration
MINECRAFT_HOST=""
MINECRAFT_QUERY_PORT=25565
MINECRAFT_RCON_PORT=25575
MINECRAFT_RCON_PASS=""
VALHEIM_HOST=""
VALHEIM_QUERY_PORT=2457
PALWORLD_HOST=""
PALWORLD_QUERY_PORT=8212
# ============================================================================
# HELPER FUNCTIONS
# ============================================================================
show_usage() {
cat <<EOF
Usage: $0 [OPTIONS]
Export game server statistics as Prometheus metrics.
MODES:
--textfile Write to node_exporter textfile collector
--http Run HTTP server on port $HTTP_PORT
OPTIONS:
-p, --port HTTP port (default: 9195)
-o, --output Output file path
--minecraft-host Minecraft server hostname/IP
--minecraft-query-port Minecraft query port (default: 25565)
--minecraft-rcon-port Minecraft RCON port (default: 25575)
--minecraft-rcon-pass Minecraft RCON password
--valheim-host Valheim server hostname/IP
--valheim-query-port Valheim query port (default: 2457)
--palworld-host Palworld server hostname/IP
--palworld-query-port Palworld REST API port (default: 8212)
EXAMPLES:
$0 --textfile # Write to textfile collector
$0 --http --port 9195 # Run HTTP server
$0 --minecraft-host mc.local --valheim-host vh.local # Multiple servers
$0 -o /tmp/game-servers.prom # Write to custom file
EOF
exit 0
}
parse_args() {
while [[ $# -gt 0 ]]; do
case $1 in
-h|--help) show_usage ;;
--textfile) OUTPUT_FILE="$TEXTFILE_DIR/game_server.prom"; shift ;;
--http) HTTP_MODE=true; shift ;;
-p|--port) HTTP_PORT="$2"; shift 2 ;;
-o|--output) OUTPUT_FILE="$2"; shift 2 ;;
--minecraft-host) MINECRAFT_HOST="$2"; shift 2 ;;
--minecraft-query-port) MINECRAFT_QUERY_PORT="$2"; shift 2 ;;
--minecraft-rcon-port) MINECRAFT_RCON_PORT="$2"; shift 2 ;;
--minecraft-rcon-pass) MINECRAFT_RCON_PASS="$2"; shift 2 ;;
--valheim-host) VALHEIM_HOST="$2"; shift 2 ;;
--valheim-query-port) VALHEIM_QUERY_PORT="$2"; shift 2 ;;
--palworld-host) PALWORLD_HOST="$2"; shift 2 ;;
--palworld-query-port) PALWORLD_QUERY_PORT="$2"; shift 2 ;;
*) echo "Unknown option: $1" >&2; exit 1 ;;
esac
done
}
# Check prerequisites
# Returns: 0 if OK, 1 if error
check_prerequisites() {
if ! command -v nc >/dev/null 2>&1; then
echo "ERROR: nc (nmap-ncat) not found" >&2
return 1
fi
if [ -n "$PALWORLD_HOST" ] && ! command -v curl >/dev/null 2>&1; then
echo "ERROR: curl not found (required for Palworld REST API)" >&2
return 1
fi
return 0
}
# Escape special characters in Prometheus label values
# Args: $1 - string to escape
# Returns: escaped string safe for Prometheus labels
prom_escape() {
local val="$1"
val="${val//\\/\\\\}"
val="${val//\"/\\\"}"
val="${val//$'\n'/}"
echo "$val"
}
# ============================================================================
# GAME SERVER QUERY FUNCTIONS
# ============================================================================
# Query Minecraft server using python3 mcstatus or basic TCP check
# Args: $1 - host, $2 - port
# Sets global variables: mc_up, mc_players_online, mc_players_max, mc_version, mc_motd, mc_tps, mc_query_duration
query_minecraft() {
local host="$1"
local port="$2"
local query_start query_end
mc_up=0
mc_players_online=0
mc_players_max=0
mc_version="unknown"
mc_motd="unknown"
mc_tps=""
mc_query_duration=0
query_start=$(date +%s%N)
# Try python3 mcstatus first (most reliable)
if command -v python3 >/dev/null 2>&1; then
local py_result
py_result=$(python3 -c "
import sys
try:
from mcstatus import JavaServer
server = JavaServer.lookup('${host}:${port}', timeout=5)
status = server.status()
print('UP')
print(status.players.online)
print(status.players.max)
print(status.version.name)
desc = status.description
if isinstance(desc, dict):
desc = desc.get('text', 'unknown')
print(str(desc).replace(chr(10), ' '))
except ImportError:
print('NO_MCSTATUS')
except Exception as e:
print('DOWN')
" 2>/dev/null) || true
local first_line
first_line=$(echo "$py_result" | head -1)
if [ "$first_line" = "UP" ]; then
mc_up=1
mc_players_online=$(echo "$py_result" | sed -n '2p')
mc_players_max=$(echo "$py_result" | sed -n '3p')
mc_version=$(echo "$py_result" | sed -n '4p')
mc_motd=$(echo "$py_result" | sed -n '5p')
elif [ "$first_line" != "NO_MCSTATUS" ]; then
# mcstatus available but server is down
query_end=$(date +%s%N)
mc_query_duration=$(( (query_end - query_start) / 1000000000 ))
return
fi
fi
# Fallback: basic TCP check if mcstatus not available or not tried yet
if [ "$mc_up" -eq 0 ] && [ -z "${py_result:-}" ] || { [ -n "${first_line:-}" ] && [ "$first_line" = "NO_MCSTATUS" ]; }; then
if nc -z -w 3 "$host" "$port" 2>/dev/null; then
mc_up=1
# Try to read SLP response for basic info
local slp_response
slp_response=$(printf '\xfe\x01' | nc -w 3 "$host" "$port" 2>/dev/null | strings 2>/dev/null) || true
if [ -n "$slp_response" ]; then
# Legacy SLP response: §1\0<protocol>\0<version>\0<motd>\0<online>\0<max>
mc_version=$(echo "$slp_response" | tr '\0' '\n' | sed -n '4p' 2>/dev/null) || mc_version="unknown"
mc_motd=$(echo "$slp_response" | tr '\0' '\n' | sed -n '5p' 2>/dev/null) || mc_motd="unknown"
mc_players_online=$(echo "$slp_response" | tr '\0' '\n' | sed -n '6p' 2>/dev/null) || mc_players_online=0
mc_players_max=$(echo "$slp_response" | tr '\0' '\n' | sed -n '7p' 2>/dev/null) || mc_players_max=0
# Sanitize numeric values
[[ "$mc_players_online" =~ ^[0-9]+$ ]] || mc_players_online=0
[[ "$mc_players_max" =~ ^[0-9]+$ ]] || mc_players_max=0
fi
fi
fi
# Try RCON for TPS if credentials are provided and server is up
if [ "$mc_up" -eq 1 ] && [ -n "$MINECRAFT_RCON_PASS" ]; then
local tps_result
tps_result=$(python3 -c "
import sys
try:
from mcrcon import MCRcon
with MCRcon('${host}', '${MINECRAFT_RCON_PASS}', port=${MINECRAFT_RCON_PORT}) as mcr:
resp = mcr.command('tps')
# Parse TPS from response (e.g., '§6TPS from last 1m, 5m, 15m: §a20.0, §a20.0, §a20.0')
import re
nums = re.findall(r'[\d.]+', resp)
if nums:
print(nums[-1]) # Last TPS value (15m average)
except Exception:
pass
" 2>/dev/null) || true
if [ -n "$tps_result" ]; then
mc_tps="$tps_result"
fi
fi
query_end=$(date +%s%N)
mc_query_duration=$(( (query_end - query_start) / 1000000000 ))
}
# Query Valheim server using Steam A2S protocol or TCP fallback
# Args: $1 - host, $2 - port
# Sets global variables: vh_up, vh_players_online, vh_players_max, vh_version, vh_motd, vh_query_duration
query_valheim() {
local host="$1"
local port="$2"
local query_start query_end
vh_up=0
vh_players_online=0
vh_players_max=0
vh_version="unknown"
vh_motd="unknown"
vh_query_duration=0
query_start=$(date +%s%N)
# Try python3 A2S query first (Steam query protocol)
if command -v python3 >/dev/null 2>&1; then
local py_result
py_result=$(python3 -c "
import sys
try:
import a2s
address = ('${host}', ${port})
info = a2s.info(address, timeout=5)
print('UP')
print(info.player_count)
print(info.max_players)
print(info.version)
print(info.server_name.replace(chr(10), ' '))
except ImportError:
print('NO_A2S')
except Exception:
print('DOWN')
" 2>/dev/null) || true
local first_line
first_line=$(echo "$py_result" | head -1)
if [ "$first_line" = "UP" ]; then
vh_up=1
vh_players_online=$(echo "$py_result" | sed -n '2p')
vh_players_max=$(echo "$py_result" | sed -n '3p')
vh_version=$(echo "$py_result" | sed -n '4p')
vh_motd=$(echo "$py_result" | sed -n '5p')
elif [ "$first_line" != "NO_A2S" ]; then
query_end=$(date +%s%N)
vh_query_duration=$(( (query_end - query_start) / 1000000000 ))
return
fi
fi
# Fallback: TCP port check on game port (query port - 1 is typically the game port)
if [ "$vh_up" -eq 0 ]; then
local game_port=$((port - 1))
if nc -z -w 3 "$host" "$game_port" 2>/dev/null || nc -z -w 3 "$host" "$port" 2>/dev/null; then
vh_up=1
fi
fi
query_end=$(date +%s%N)
vh_query_duration=$(( (query_end - query_start) / 1000000000 ))
}
# Query Palworld server using REST API or TCP fallback
# Args: $1 - host, $2 - port
# Sets global variables: pw_up, pw_players_online, pw_players_max, pw_version, pw_motd, pw_query_duration
query_palworld() {
local host="$1"
local port="$2"
local query_start query_end
pw_up=0
pw_players_online=0
pw_players_max=0
pw_version="unknown"
pw_motd="unknown"
pw_query_duration=0
query_start=$(date +%s%N)
# Try REST API query first
if command -v curl >/dev/null 2>&1; then
local api_response
api_response=$(curl -s -m 5 "http://${host}:${port}/v1/api/info" 2>/dev/null) || true
if [ -n "$api_response" ] && command -v python3 >/dev/null 2>&1; then
local parse_result
parse_result=$(python3 -c "
import json, sys
try:
data = json.loads('''${api_response}''')
print('UP')
print(data.get('currentPlayerNum', 0))
print(data.get('maxPlayerNum', 0))
print(data.get('version', 'unknown'))
print(data.get('serverName', 'unknown').replace(chr(10), ' '))
except Exception:
print('PARSE_FAIL')
" 2>/dev/null) || true
local first_line
first_line=$(echo "$parse_result" | head -1)
if [ "$first_line" = "UP" ]; then
pw_up=1
pw_players_online=$(echo "$parse_result" | sed -n '2p')
pw_players_max=$(echo "$parse_result" | sed -n '3p')
pw_version=$(echo "$parse_result" | sed -n '4p')
pw_motd=$(echo "$parse_result" | sed -n '5p')
fi
elif [ -n "$api_response" ]; then
# curl got a response but no python3 to parse JSON
pw_up=1
fi
fi
# Fallback: TCP port check
if [ "$pw_up" -eq 0 ]; then
if nc -z -w 3 "$host" "$port" 2>/dev/null; then
pw_up=1
fi
fi
query_end=$(date +%s%N)
pw_query_duration=$(( (query_end - query_start) / 1000000000 ))
}
# ============================================================================
# METRIC GENERATION
# ============================================================================
# Generate all Prometheus metrics
# Returns: Prometheus text format metrics on stdout
generate_metrics() {
local script_start
script_start=$(date +%s)
# Check prerequisites
if ! check_prerequisites; then
return
fi
# Check that at least one server is configured
if [ -z "$MINECRAFT_HOST" ] && [ -z "$VALHEIM_HOST" ] && [ -z "$PALWORLD_HOST" ]; then
echo "# No game servers configured. Use --minecraft-host, --valheim-host, or --palworld-host" >&2
return
fi
cat <<EOF
# HELP game_server_up Server reachability (1=up, 0=down)
# TYPE game_server_up gauge
EOF
cat <<EOF
# HELP game_server_players_online Current online player count
# TYPE game_server_players_online gauge
EOF
cat <<EOF
# HELP game_server_players_max Maximum player slots
# TYPE game_server_players_max gauge
EOF
cat <<EOF
# HELP game_server_info Server version and MOTD information
# TYPE game_server_info gauge
EOF
cat <<EOF
# HELP game_server_tps Server ticks per second
# TYPE game_server_tps gauge
EOF
cat <<EOF
# HELP game_server_query_duration_seconds Time to query individual server
# TYPE game_server_query_duration_seconds gauge
EOF
echo ""
# ========================================================================
# MINECRAFT METRICS
# ========================================================================
if [ -n "$MINECRAFT_HOST" ]; then
local mc_server="${MINECRAFT_HOST}:${MINECRAFT_QUERY_PORT}"
query_minecraft "$MINECRAFT_HOST" "$MINECRAFT_QUERY_PORT"
echo "game_server_up{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_up"
if [ "$mc_up" -eq 1 ]; then
echo "game_server_players_online{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_players_online"
echo "game_server_players_max{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_players_max"
echo "game_server_info{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\",version=\"$(prom_escape "$mc_version")\",motd=\"$(prom_escape "$mc_motd")\"} 1"
if [ -n "$mc_tps" ]; then
echo "game_server_tps{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_tps"
fi
fi
echo "game_server_query_duration_seconds{game=\"minecraft\",server=\"$(prom_escape "$mc_server")\"} $mc_query_duration"
echo ""
fi
# ========================================================================
# VALHEIM METRICS
# ========================================================================
if [ -n "$VALHEIM_HOST" ]; then
local vh_server="${VALHEIM_HOST}:${VALHEIM_QUERY_PORT}"
query_valheim "$VALHEIM_HOST" "$VALHEIM_QUERY_PORT"
echo "game_server_up{game=\"valheim\",server=\"$(prom_escape "$vh_server")\"} $vh_up"
if [ "$vh_up" -eq 1 ]; then
echo "game_server_players_online{game=\"valheim\",server=\"$(prom_escape "$vh_server")\"} $vh_players_online"
echo "game_server_players_max{game=\"valheim\",server=\"$(prom_escape "$vh_server")\"} $vh_players_max"
echo "game_server_info{game=\"valheim\",server=\"$(prom_escape "$vh_server")\",version=\"$(prom_escape "$vh_version")\",motd=\"$(prom_escape "$vh_motd")\"} 1"
fi
echo "game_server_query_duration_seconds{game=\"valheim\",server=\"$(prom_escape "$vh_server")\"} $vh_query_duration"
echo ""
fi
# ========================================================================
# PALWORLD METRICS
# ========================================================================
if [ -n "$PALWORLD_HOST" ]; then
local pw_server="${PALWORLD_HOST}:${PALWORLD_QUERY_PORT}"
query_palworld "$PALWORLD_HOST" "$PALWORLD_QUERY_PORT"
echo "game_server_up{game=\"palworld\",server=\"$(prom_escape "$pw_server")\"} $pw_up"
if [ "$pw_up" -eq 1 ]; then
echo "game_server_players_online{game=\"palworld\",server=\"$(prom_escape "$pw_server")\"} $pw_players_online"
echo "game_server_players_max{game=\"palworld\",server=\"$(prom_escape "$pw_server")\"} $pw_players_max"
echo "game_server_info{game=\"palworld\",server=\"$(prom_escape "$pw_server")\",version=\"$(prom_escape "$pw_version")\",motd=\"$(prom_escape "$pw_motd")\"} 1"
fi
echo "game_server_query_duration_seconds{game=\"palworld\",server=\"$(prom_escape "$pw_server")\"} $pw_query_duration"
echo ""
fi
# ========================================================================
# EXPORTER RUNTIME
# ========================================================================
local script_end script_duration
script_end=$(date +%s)
script_duration=$((script_end - script_start))
cat <<EOF
# HELP game_server_exporter_duration_seconds Time to generate all metrics
# TYPE game_server_exporter_duration_seconds gauge
game_server_exporter_duration_seconds $script_duration
# HELP game_server_exporter_last_run_timestamp Unix timestamp of last successful run
# TYPE game_server_exporter_last_run_timestamp gauge
game_server_exporter_last_run_timestamp $script_end
EOF
echo ""
}
# ============================================================================
# HTTP SERVER MODE
# ============================================================================
# Run simple HTTP server using netcat
# Serves metrics on /metrics endpoint
run_http_server() {
echo "Starting game server exporter on port $HTTP_PORT..." >&2
if ! command -v nc >/dev/null 2>&1; then
echo "ERROR: netcat (nc) required for HTTP mode" >&2
exit 1
fi
# Infinite loop accepting HTTP requests
while true; do
{
read -r request
# Check if request is for /metrics endpoint
if [[ "$request" =~ ^GET\ /metrics ]]; then
echo -e "HTTP/1.1 200 OK\r\nContent-Type: text/plain; version=0.0.4\r\n\r"
generate_metrics
else # Serve HTML landing page for other requests
echo -e "HTTP/1.1 200 OK\r\nContent-Type: text/html\r\n\r"
cat <<EOF
<!DOCTYPE html>
<html>
<head><title>Game Server Exporter v1.0</title></head>
<body>
<h1>Game Server Prometheus Exporter v1.0</h1>
<p><a href="/metrics">Metrics</a></p>
<p>Operational metrics from Minecraft, Valheim, and Palworld servers.</p>
</body>
</html>
EOF
fi
} | nc -l -p "$HTTP_PORT" -q 1 2>/dev/null
done
}
# ============================================================================
# MAIN EXECUTION
# ============================================================================
# Main entry point - routes to appropriate output mode
main() {
parse_args "$@"
if [ "$HTTP_MODE" = true ]; then
# Run HTTP server (blocks until killed)
run_http_server
elif [ -n "$OUTPUT_FILE" ]; then
# Textfile collector mode: write atomically using temp file
local output_dir
output_dir="$(dirname "$OUTPUT_FILE")"
mkdir -p "$output_dir"
# Create temp file in SAME directory for atomic rename (same filesystem)
local temp_file
temp_file=$(mktemp "${output_dir}/.game_server_metrics.XXXXXX")
# Generate metrics to temp file
if ! generate_metrics > "$temp_file" 2>/dev/null; then
rm -f "$temp_file"
echo "ERROR: Failed to generate metrics" >&2
exit 1
fi
# Validate: file must exist, have content
local file_lines
file_lines=$(wc -l < "$temp_file" 2>/dev/null || echo 0)
if [ "$file_lines" -lt 10 ]; then
rm -f "$temp_file"
echo "ERROR: Metrics file too small ($file_lines lines), keeping previous" >&2
exit 1
fi
# Set permissions before move
chmod 644 "$temp_file"
# Atomic rename - no gap where file is missing
mv -f "$temp_file" "$OUTPUT_FILE"
echo "Metrics written to $OUTPUT_FILE ($file_lines lines)" >&2
else
# Default: output to stdout
generate_metrics
fi
}
# Execute main function with all script arguments
main "$@"